The problem lies in the fact that the argument fails to understand what the current Armor Class system encompasses. They suggest that armor should instead have something like a Soak value, where the attack roll is not affected by what armor is being worn (or at an inverse of what it is now), but once the total damage is determined, the armor’s Soak value then reduces the incoming damage, commensurate to how protective the armor is. They argue that heavier armor would have the opposite effect in that it would provide more protection, but the wearer would be easier to hit because they would be slower. The thrust of the naysayer argument is that the armor class system of D&D is unrealistic because it conflates wearing better armor with being harder to hit. I have recently seen debate about how D&D handles armor.
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